A Game of Thrones is a
strategy board game created by Christian T. Petersen and released by
Fantasy Flight Games in 2003. The game is based on the
A Song of Ice and Fire fantasy series by
George R. R. Martin. It was followed in 2004 by the expansion
A Clash of Kings, and in 2006 by the expansion
A Storm of Swords.
A Game of Thrones allows the players to take on the roles of several of the Great Houses vying for control of the
Seven Kingdoms, including
House Stark,
House Lannister,
House Baratheon,
House Greyjoy,
House Tyrell, and as of the expansion
A Clash of Kings,
House Martell. Players maneuver armies to secure support in the various regions that comprise the Seven Kingdoms, with the goal of capturing enough support to claim the
Iron Throne.
In 2004
A Game of Thrones won the
Origins Award for
Best Traditional Board Game of 2003.
Game play
Victory Condition
The goal of the game is to be the first to control a specific number of cities and strongholds, determined in advance by the number of players, or to control the most cities and strongholds at the end of ten turns.
Setup
The game is played on a board that divides the continent of
Westeros into several regions. Most regions have at least one icon representing a city, a stronghold, a support barrel, or a power icon, and some key locations have multiples of such icons. Each player randomly selects a starting House card, and then places starting units, such as Footmen, Knights, and Ships, on the board as indicated on...
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