An active object framework
is a callback
-based form of multitasking
for computer systems. Specifically, it is a form of cooperative multitasking
and is an important feature of the Symbian
Within the framework, active objects
may make requests of asynchronous
services (e.g. sending an SMS
message). When an asynchronous request is made, control is returned to the calling object immediately (i.e. without waiting for the call to complete). The caller may choose to do other things before it returns control back to the operating system, which typically schedules other tasks or puts the machine to sleep. When it makes the request, the calling object includes a reference to itself.
When the asynchronous task completes, the operating system
identifies the thread
containing the requesting active object, and wakes it up. An "active scheduler" in the thread identifies the object that made the request, and passes control back to that object.
The implementation of active objects in Symbian
is based around each thread having a "request semaphore
". This is incremented when a thread makes an asynchronous request, and decremented when the request is completed. When there are no outstanding requests, the thread is put to sleep.
In practice there may be many active objects in a thread, each doing its own task. They can interact by requesting things of each other, and of active objects in other threads. They may even request things of themselves.
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