Cybernetic revolt

Cybernetic Revolt

Cybernetic revolt

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Cybernetic revolt is a scenario in which an artificial intelligence (either a single supercomputer, a computer network, or sometimes a "race" of intelligent machines) decide that humans (and/or organic non-humans) are a threat (either to the machines or to themselves), are inferior, or are oppressors and try to destroy or to enslave them potentially leading to Machine rule. In this fictional scenario, humans are often depicted to prevail using "human" qualities, for example using emotions, illogic, inefficiency, duplicity, unpredictability, or exploiting the supposedly rigid, rules-based thinking and lack of innovation of the computer's black/white mind.


Fear of humanity being made obsolete by technology taps into some of modern humans' deepest fears. This can be shown to have been the case even before the computer became prominent, as in Karel Capek's 1921 play R.U.R. . However, even as they were slowly being displaced from most physical tasks, humans have always prided themselves on their brains, taking the mechanistic 'thoughts' of early computers as proof that they would not be overtaken by their 'Frankenstein' creations.

While artificial intelligence, in terms of a replication of human intelligence, is still a remote concept, successes in certain parts of intelligence—as for example in the victories of the Deep Blue chess computer and the Watson Jeopardy! quiz show computer—have shaken previous certainty about a permanent place for...
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