is a generic fantasy role-playing game
(RPG) based on the D6 System
. D6 Fantasy is published as a stand alone rulebook (not dependent upon or requiring any other D6 System rulebook) and is supported by its own line of supplements.
Being a generic game, D6 Fantasy contains no setting information, instead providing rules material for playing in a wide variety of cinematic high fantasy
, sword and sorcery
settings. A setting supplement Otherwheres
was completed but is awaiting cover art. Another setting Sundered World
is in the planning phases.
D6 Fantasy is a D6 Classic System game, and shares many of the rules from other games using that system. The attribute set is defined as Agility, Coordination, Physique, Intellect, Acumen and Charisma. Two optional extranormal attributes, Magic and Miracles are also possible.
A new power system for Miracles is presented, which builds upon the Magic system also contained within. These are both derived from the Special Effects system from MasterBook
(which, in turn, was based on the magic system from Torg
). Miracles are a power set exclusive to D6 Fantasy; Magic as presented in the rulebook is identical to the system in D6 Adventure
The skill list is smaller than most other D6 System games and the ability to read and write is treated as a skill, rather than an assumed ability. In addition, rules and equipment listings for sea... Read More