is a generic science fiction role-playing game
(RPG) based on the D6 System
. Although derived, in part, from material originally presented in The Star Wars Roleplaying Game
, D6 Space
is published as a stand alone rulebook (not dependent upon or requiring other D6 System or Star Wars rulebooks) and is supported by its own line of supplements.
Being a generic system, the D6 Space Rulebook
contains no setting information, and provides rules material for playing in a wide variety of cinematic space opera
settings. One setting, Fires of Amatsumara
is currently available from West End Games. Another, Dead Night of Space
, by licensee Final Sword Productions is compatible with these rules.
uses the D6 Classic System ruleset, and is thus compatible with other games using those rules. Some differences do exist between D6 Space
and other related games. D6 Space
uses Agility, Mechanical, Strength, Knowledge, Perception and Technical as its attributes. Apart from Agility replacing Dexterity, this is the same attribute set previously used by The Star Wars Roleplaying Game
. A seventh optional attribute, Metaphysics, is also possible.
The Metaphysics attribute is used by a new free-form power system. This is based on the Special Effects system from Masterbook
(which was derived from the magic system from Torg
). This replaces the system for using The Force from The Star Wars RPG
, and the Psionics system used in the earlier D6 Space Opera
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