D6 Space is a generic
science fiction role-playing game (RPG) based on the
D6 System. Although derived, in part, from material originally presented in
The Star Wars Roleplaying Game,
D6 Space is published as a stand alone rulebook (not dependent upon or requiring other D6 System or Star Wars rulebooks) and is supported by its own line of supplements.
Setting
Being a generic system, the
D6 Space Rulebook contains no setting information, and provides rules material for playing in a wide variety of cinematic
space opera and
cyberpunk settings. One setting,
Fires of Amatsumara is currently available from West End Games. Another,
Dead Night of Space, by licensee Final Sword Productions is compatible with these rules.
System
D6 Space uses the D6 Classic System ruleset, and is thus compatible with other games using those rules. Some differences do exist between
D6 Space and other related games.
D6 Space uses Agility, Mechanical, Strength, Knowledge, Perception and Technical as its attributes. Apart from Agility replacing Dexterity, this is the same attribute set previously used by
The Star Wars Roleplaying Game. A seventh optional attribute, Metaphysics, is also possible.
The Metaphysics attribute is used by a new free-form power system. This is based on the Special Effects system from
Masterbook (which was derived from the magic system from
Torg). This replaces the system for using The Force from
The Star Wars RPG, and the Psionics system used in the earlier
D6 Space Opera...
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