Evander Holyfield's "Real Deal" Boxing is a
boxing video game that was developed by
ACME Interactive and published by
Sega in
1992. It was released for the
Sega Genesis and
Sega Game Gear consoles. It was followed by a sequel that featured a number of improvements,
Greatest Heavyweights of the Ring.
Overview
The game features
Evander Holyfield, and over 28 imaginary fighters. It uses 2D sprites seen from a side-on view, combined with a top-down map of the ring, to allow boxers to move 360 degrees about the ring. The cartridge utilises battery-backed RAM to save a player's progress.
Gameplay
During a fight, each boxer has an
energy meter that decreases whenever they are hit. When the energy meter reaches zero, that player's boxer will suffer a
knockdown. The meter is not affected by how much physical activity the boxer engages in (apart from getting punched). As well as their main energy meter they also have a meter for their head and their body, which shows how damaged each section of their physiology is. When the head or body meters reach zero, that boxer will take much more damage when hit in that area. Regardless of how much damage a boxer receives, punches reduce a fighter's energy bar by a consistent amount (unlike in many boxing games, where punches sometimes vary by how likely they are to knock a boxer down, causing serious damage in the process).
If a boxer has received large amount of damage to either their head or their body, and they continue to be...
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