Fragile Allegiance is an open-ended
4X real-time strategy (RTS) game from
Gremlin Interactive, released in
1996 for
MS-DOS and
Windows 95. It begins on 25 May 2496 as the player begins their employment with TetraCorp (a large
interstellar megacorporation) who have set up a new
asteroid mining franchise operation in the Fragmented Sectors. There are 6
alien races competing with Tetracorp for these resources. Beginning with one building and one million credits, the player is tasked with building up a successful mining operation to sell as much ore as possible to the Federation. Diplomacy is crucial to the success or failure of this franchise operation as the players' colonies begin to encroach on one another.
The game features complex
diplomacy between players and includes real-time
lip-synced animations for in-game actors. Described as a combination of
SimCity 2000,
Civilization and
Risk, Fragile Allegiance uses an
icon based
GUI for all menus and game commands. Unlike other RTS games, there is no defined
tech tree, with technology being unlocked by the purchase of 36
blueprints at any time during the course of the game.
Fragile Allegiance is the spiritual successor to
K240 and there are many similarities between the two.
Fragile Allegiance generally scored well with reviewers, with
PC Gamer......
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