is a backgammon
variant. It is also called as ‘Rosespring Backgammon’ or ‘Crazy Narde’. The motive of the game is to move all of your checkers around the board and bear them off. The first player who bears off all his checkers wins the game. The game is popular in Bulgaria
Playing Gul Bara
Both players roll one die and the higher number goes first. That player rolls the dice again to begin his turn. Every player starts with fifteen checkers on the rightmost point of the far side of the board, at diagonally opposite corners from each other. They both move in the same direction, counterclockwise, around the board.
Gul Bara rules
The roll of the dice indicates how many points, or pips, the player can move his checkers. The following rules apply:
A checker can only move to an open point, which is not occupied by the opponent’s checker. The numbers on the two dice can be used by the player for either separate moves or he can add them together and use it for a single move. For example, if a player rolls 6 and 4, he may move one checker six spaces to an open point and another checker four spaces to an open point, or he may move the one checker a total of ten spaces to an open point, but only if the intermediate point (six or four spaces from the starting point) is also open.
A major difference between Gul Bara and other forms of backgammon
is that there is no hitting in Gul Bara. One checker placed at a point controls it, and... Read More