Jimmy White's 'Whirlwind' Snooker is a
computer game by veteran programmer
Archer MacLean, released by
Virgin Games in
1991 for the
Commodore Amiga,
Atari ST and
PC (later for the
Sega Mega Drive).
<nowiki>'</nowiki>Whirlwind' Snooker is a highly realistic
snooker simulator. Although the game was not the first to simulate snooker (or
pool) in
3D, it made full use of the
processing power and
graphics capabilities of
16-bit home computers and was praised for its then ground-breaking realism and easy-to-use
interface. Many remarked that the game was the closest thing to being on a real
snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills.
Development and technology
The game took MacLean several years to complete; the
billiard ball physics alone taking several months of
programming. One of the reasons why the game runs as quickly as it does is the way in which each is played. The next shot is effectively pre-played while the is being – the position and movement of each ball being calculated
frame-by-frame and kept in a list in
memory. Each frame of the next shot is then displayed by
rendering each ball from this list, frame-by-frame, instead of rendering it in
real-time. MacLean also explained that a closed...
Read More