Loot system

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The Premise of a Loot System

Loot Systems exist solely because of the game mechanics of popular massively multiplayer online role-playing games (MMORPGs). One of the primary objectives in this genre of game is to improve one's character, the representation of the player in the virtual world. The common ways to do this involve obtaining experience or by upgrading the items the character uses. In the most popular MMORPGs, such as EverQuest or World of Warcraft, much of a player's improvement must come from looted items because the amount of experience a player can obtain has a hard limit.

Herein lies the dilemma: One mechanism by which loot is obtained is the completion of content built by the game developer. This often occurs by defeating a difficult non-player entity, or "mob". However, since MMORPGs are meant to reward players who work together, several players often desire a particular piece of loot that has been rewarded (or "dropped"). A loot system attempts to provide a fair and equitable method for players to decide who gets what.

Loot System Classes

There are obviously multiple ways in which this decision can be made. Systems range from a reflex based, first come first serve method to an almost dictatorship-like system where the appointed leader of the group awards the loot to players he or she feels deserve it. However, most players enjoy a system that gives equal chance to all who were involved and removes any real or perceived...
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