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MEKA is primarily a Sega Master System emulator. It also emulates the SG-1000, SC-3000, SF-7000, Sega Mark III, Sega Game Gear, ColecoVision, NES, and Othello Multivision. It has support for zipped ROM images, can save screenshots in PNG format, and can create save states for Master System and Game Gear.

MEKA includes a full-featured debugger and various hacking and auditing tools, allowing it to be used as a powerful platform for programming or reverse engineering software on the supported systems.

MEKA takes its name from the dragon Meka (or Mecha) in the Master System game The Dragon's Trap.

Version 0.70 was released on 3 April 2005 under an open source license. Since then there have been two official releases: 0.71 on 25 June 2005, and 0.72 on 17 July 2007. A WIP of v0.73 was made available on 19 June 2008.


  • Omar Cornut ("Bock")—Machine emulation, graphical user interface, and other general things. He is the main developer of MEKA.
  • Hiromitsu Shioya ("Hiro-shi")—Worked on the original MEKA sound engine years ago. His work shows in the main sound engine structure, YM2413 emulation through OPL and the sound interface to the SEAL audio library.
  • Marat Fayzullin ("Rst38h")—Wrote a Z80 CPU core for one of his emulation projects, which is used in MEKA. Bock brought fixes and improvements to the core, but most of the work is from Marat.
  • Mitsutaka Okazaki—Wrote a digital YM2413 emulator named Emu2413, which was implemented in......
  • ...

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