Sensible World of Soccer

Sensible World Of Soccer

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Sensible World of Soccer

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Sensible World of Soccer was designed and developed by Sensible Software as the 1994 sequel to their 1992 hit game Sensible Soccer which combined a 2D football game with a comprehensive manager mode. All the players in all of the teams from all of the professional leagues in the world from that time are included, as well as all of the national and international competitions for all club and national teams around the world. Altogether there are over 1,500 teams and 27,000 players included in the game.

Although the gameplay is very simple (just eight directions and one fire button needed) a large variety of context sensitive actions can be performed easily without any predefined keys.

In 2007 Henry Lowood, Curator for History of Science and Technology Collections in the Stanford University together with game designers Warren Spector and Steve Meretzky, researcher Matteo Bittanti and journalist Christopher Grant compiled a definitive list of "the ten most important video games of all time". This list included Sensible World of Soccer alongside such groundbreaking titles as Spacewar, Tetris, SimCity and Doom. Sensible World of Soccer's inclusion in this list is notable on three accounts:- it is the only game in the list developed in Europe, it is the only sports game in the list, it is the most recent game in the list.. In: The New York Times, 12th of March 2006

Career mode

The main objective in Sensible World of Soccer is to manage a club of...
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