was an unreleased
video game for the
Super Famicom/Super Nintendo Entertainment System. It was to be the second of the
Star Fox series and the direct sequel to
Star Fox. Both
Argonaut Games and Nintendo developed the game, with Nintendo planning to publish it. The Japanese version was completely finished except for minor debugging tools that weren't yet removed. It is unknown if there are any complete English versions. This game was scheduled to be released in
1995.
Star Fox 2 continued the battle against Emperor Andross who seeks to conquer the Lylat system, with the Star Fox team assembled once again to defeat him. The game introduces a new semi-real time game play system, featuring new ship types and two new Star Fox team members. It also features a more advanced 3D game engine thanks to a new improved version of the
Super FX chip.
The game was held due to the impending release of the
Nintendo 64 and the desire to use the most advanced system available for a new
Star Fox game.
Gameplay
The premise of
Star Fox 2 was very different from the original
Star Fox: Instead of following mostly
linear paths inside predefined missions, the player moves a team of two ships freely around a map screen that represents the Lylat system. When the player's ships make contact with enemy forces, the game went into an action perspective, piloting the Arwing ship directly with controls and game play...
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