Super Mario 128

Super Mario 128

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Super Mario 128

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Super Mario 128 is a name of a series of development projects that were originally to be used only to create a sequel to Super Mario 64. What was displayed in the Super Mario 128 demo shown at Nintendo's Space World trade show was the rapid generation techniques that were later incorporated into games such as Pikmin, and "sphere walking" technology used in Twilight Princess and Super Mario Galaxy. Other aspects include physics technology that was later incorporated into Metroid Prime and Super Mario Galaxy 2.

Super Mario 64 2

A rumored expansion and sequel to Super Mario 64 called Super Mario 64 2 was said to be developed on the Nintendo 64DD, but ended up being cancelled. Shigeru Miyamoto mentioned at E3's 1997 convention that he was "just getting started" on the project. In a Nintendo Power interview with Shigeru Miyamoto in November 1999, Miyamoto said, "Well, for over a year now at my desk, a prototype program of Mario and Luigi has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system." The game only had a demo of one level made for it, and nothing was done beyond that. Miyamoto claimed that multiplayer was the first aspect of the game that he wanted to include. Rumor has it that elements from Super Mario 64 2 were eventually transferred over to Super Mario Sunshine and Super Mario...... ...
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