Super Mario 128 is a name of a series of development projects that were originally to be used only to create a sequel to
Super Mario 64. What was displayed in the
Super Mario 128 demo shown at Nintendo's Space World trade show was the rapid generation techniques that were later incorporated into games such as
Pikmin, and "sphere walking" technology used in
Twilight Princess and
Super Mario Galaxy. Other aspects include physics technology that was later incorporated into
Metroid Prime and
Super Mario Galaxy 2.
Super Mario 64 2
A rumored expansion and sequel to
Super Mario 64 called
Super Mario 64 2 was said to be developed on the
Nintendo 64DD, but ended up being cancelled.
Shigeru Miyamoto mentioned at
E3's 1997 convention that he was "just getting started" on the project. In a
Nintendo Power interview with Shigeru Miyamoto in
November 1999, Miyamoto said, "Well, for over a year now at my desk, a prototype program of
Mario and
Luigi has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system." The game only had a demo of one level made for it, and nothing was done beyond that. Miyamoto claimed that multiplayer was the first aspect of the game that he wanted to include. Rumor has it that elements from
Super Mario 64 2 were eventually transferred over to
Super Mario Sunshine and
Super Mario......
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