Taz-Mania (video game)

Taz-Mania (Video Game)

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Taz-Mania (video game)

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Taz Mania is a video game developed by Recreational Brainware and manufactured by Sega for the Mega Drive/Genesis in 1992. Similar but alternative variations of the game were also developed by NuFX for the Sega Game Gear and by Sega itself for the Sega Master System.

Recreational Brainware was made up of two programmers - Burt Sloane and Jonathan Miller and was based in San Francisco. The Mega Drive/Genesis game was designed by Recreational Brainware in conjunction with Sega of America producer, Scott Berfield, who also assisted in the production of the Illinois based NuFX Game Gear game while the Master System game was developed and produced in Japan. A key feature of the Mega Drive/Genesis game was its score created by Mark Steven Miller and Jim Hedges - one of the first to use tagged music to react to the player's actions. It is based on the Taz-Mania cartoon.

A semi-sequel to this game in design/concept but unrelated to the Taz-Mania cartoon was released by Sega for the same platforms in 1994/1996 by the name Taz in Escape from Mars. Other different Taz-Mania games were made by Sunsoft for the SNES and Game Boy.


The plot for the game is a twist on the usual "Save the world" storyline for many platform games. One evening, Taz's father is telling an intriguing tale. Somewhere on Tazmania is a Lost Valley, and in that valley nests a huge seabird, so huge that one of its eggs could feed a family for a year. Taz becomes fascinated by the prospect of the...
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