Tekken 4 is the fifth installment in the
Tekken series. It was
developed and
published by
Namco. It was released as an
arcade game in 2001 and on the
PlayStation 2 in 2002. It is succeeded by
Tekken 5.
Gameplay
Tekken 4 introduced significant new gameplay changes from the previous games in the series.
Edge magazine issue E111, June 2004 For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage. These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and throw the tide in their favor. Also, the game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in
Tekken Tag Tournament. Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces.
Four characters have their own boss characters: Kazuya and Hwoarang face Jin, Lee faces Combot, and Heihachi faces Kazuya. In addition,
Tekken 4 featured unusual costumes for the returning characters, and replaced the recurring minor character Mokujin with a similar one, Combot. Combot was not included in
Tekken 5, with Mokujin returning, and the costume changes in 4 were also largely discarded.
Tekken 4 includes a
beat 'em up......
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