The King of Fighters XI

The King Of Fighters XI

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The King of Fighters XI

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The King of Fighters XI is a 2D competitive fighting game produced by SNK Playmore originally released in as a coin-operated arcade game for the Atomiswave platform. It is the eleventh official installment in The King of Fighters series following The King of Fighters 2003, although a spinoff titled The King of Fighters Neowave was previously released for the same platform. A home version for the PlayStation 2 was released in Japan in , followed by releases in the PAL region and North America in .


The four largest innovations The King of Fighters XI brings to the franchise are the Quick Shift, the Saving Shift, the Skill Bar and the Dream Cancels. The Power Stocks that existed previously are still present, and are filled in the usual fashion. Nevertheless, there are now Skill Stocks as well, which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks. However, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks.

The King of Fighters XI utilizes the Tactical Shift System from The King of Fighters 2003. The Quick Shift allows to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the frames of animation of the attack, if it's needed. The Saving Shift allows to take out a character when he is being hit...
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