The King of Fighters XI is a 2D competitive
fighting game produced by
SNK Playmore originally released in as a coin-operated
arcade game for the
Atomiswave platform. It is the eleventh official installment in
The King of Fighters series following
The King of Fighters 2003, although a spinoff titled
The King of Fighters Neowave was previously released for the same platform. A home version for the
PlayStation 2 was released in Japan in , followed by releases in the
PAL region and North America in .
Gameplay
The four largest innovations
The King of Fighters XI brings to the franchise are the
Quick Shift, the
Saving Shift, the
Skill Bar and the
Dream Cancels. The Power Stocks that existed previously are still present, and are filled in the usual fashion. Nevertheless, there are now Skill Stocks as well, which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as
Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks. However, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks.
The King of Fighters XI utilizes the Tactical Shift System from
The King of Fighters 2003. The Quick Shift allows to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the frames of animation of the attack, if it's needed. The Saving Shift allows to take out a character when he is being hit...
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