Artificial intelligence (video games)

Artificial Intelligence (Video Games)

Artificial intelligence (video games)

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Description:
Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general.

Since game AI is centered on appearance of intelligence and good gameplay, its approach is very different from that of traditional AI; workarounds and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPCs' otherwise perfect aiming would be beyond human skill.

History

Game playing was an area of research in AI from its inception. In 1951, using the Ferranti Mark 1 machine of the University of Manchester, Christopher Strachey wrote a checkers program and Dietrich Prinz wrote one for chess. These were among the first computer programs ever written. Arthur Samuel's checkers program, developed in the middle 50s and early 60s, eventually achieved sufficient skill to challenge a respectable amateur.Schaeffer, Jonathan. One Jump Ahead:: Challenging Human Supremacy in Checkers, 1997,2009, Springer, ISBN 978-0-387-76575-4....
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