is a scrolling shooter arcade game
developed by Konami
in 1996. The game is a direct sequel to 1986's Salamander
and is part of the long-running Gradius
series. The game is notable as it is the first in the Gradius
series to incorporate three-dimensional
graphic elements into its base of 2D graphics. It retains all the characteristic elements of its predecessor; two-player simultaneous gameplay, similar enemy and boss
, and inclusion of vertically-scrolling levels.
Like the original Salamander
, and as opposed to the Life Force
releases, Salamander 2
abandons the selection-bar based power-up system, in favor for a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship velocity.
Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Buster ripple for a short period of time. Options have been slightly changed with the arrival of 'option seeds', which are small options that orbit the ship firing only the basic initial shot. Two option seeds can combine into one full option. Moreover, options can also be sacrificed to utilize a short-term homing beam weapon.
Several enemy bosses typical to Gradius
games return, including the Golem (the first level boss)... Read More